
Putting together a puzzle game is never an easy job; it's definitely more than simply coming up with a set of rules and a collection of levels. "Hexiom" is just one of the newest pieces in the genre that is worthy of the attentions of you developers out there - to study on how to avoid turning a promising puzzler at start into a terrible ass in the end.
Six-Sided Student Badge (easy – 5 points)
Complete any 10 levels.
I am offering solutions for all the 40 levels; note that these solutions are not unique, that some levels can be completed in multiple ways, which is one of the reasons I won't say this game is an utter crap - multiple solution is always a positive feature for puzzlers.
► Level 1 ~ 10
Done in 60 Seconds Badge (medium – 15 points)
Complete a size 3 random puzzle in 1 minute or less.
► Level 11 ~ 20
Geometric Mastery Badge (hard – 30 points)
Complete all 40 levels and complete a random level of size 4 in 3 minutes or less.
► Level 21 ~ 30
Hexiompossible Badge (impossible – 60 points)
Complete a random puzzle of size 6 in 3 minutes or less.
► Level 31 ~ 40
As for the random puzzles, watch the following video:
[How to Kongregate] Hexiom Size 6 Random Puzzle - How to Beat It
Rating
You might feel excited when you first started the game, but you definitely won't feel so when you've finally reached the last level. Making puzzles harder by expanding the size is never a wise thing for any game developers to do. Add in more new elements is the answer. One of the best, and perhaps simply, the best, puzzler I have ever had in my lifetime is the Chromatron series, which can serve as just the finest attestment to my words.
(Read into the full article...)



















































































