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Showing posts with label Impossible Badges. Show all posts
Showing posts with label Impossible Badges. Show all posts

2008/06/11

Super Crazy Guitar Manic Deluxe 3!



Super Crazy Guitar Manic Deluxe 3 is the sequel to SCGMD2
The different is that 3 is much harder and there is one more button to press. Although i really like the SCGMD games because they are great and you really can train your fingers when you play them.

First Picks Badge (easy – 5 points)
Unlock the first song
This really isn't hard at all just load up the easy songs and you can get the badge in no time.

String Theorist Badge (medium – 15 points)
Unlock 4 guitars
Many people means that this game is crap compared to
SCGMD2
Only because there is one more button to use and that there is much harder. But for the people who complain there is good that Shinki made the two guitars: "minimalist" and "butterfingers" which is made for the guys who really really sucks.

Keyboard Hero Badge (hard – 30 points)
Get 36 award points
SCGMD3 is a very good guitar game which provides many challenges. The idea with a guitar game is not new, but compared to many other guitar games this is the best. Another thing with this game is that there are many guitars.

Up to 11 Badge (impossible – 60 points) 14 perfect songs
This is really impossible if you don't are spiderman, and i really don't think someone is spiderman either.

It can be very hard for someone to complete any of this badges, because their PC isn't the best, so this is how you cheat:

CE won't work since you would have to hack notes hit/missed and score.
And speed hack doesn't work either.

So your only option is this .Sol file






The game is very good, but i only rate it 3 stars because there are so many which cant play it because they don't have the best computers, which makes the game lag etc. But for people which has good PC i recommend this game.

By: lol xD


(Read into the full article...)

2008/03/16

Balloon Invasion



Doubtlessly, "Balloon Invasion" is the hardest badge game to hack on Kongregate to date, however its content is far less excellent when comparing with the paranoiac anti-hacking mechanism.

Thumb Tack Badge (easy – 5 points)
Complete any map on any difficulty.

There is no technique for this game - just click-click-click like an idiot till the end and you win.

It was very simple to do this with Cheat Engine when the game was first out:





But last I checked it, the author has made it into a root variable, probably since version 1.2 - the guy definitely checks around some major hacking communities.


Huge Manatee Badge (medium – 15 points)
Defeat the first boss on any difficulty.

If you are still wondering what the hell Greggy's been shitting about:





You can unlock the first secret level if your first five missions are all 5 stars, and completing that secret level gives you the badge as well. It's easier than the boss level.


Army of Lots Badge (hard – 30 points)
A commander is only as good as his units! Make heavy use of support reinforcements.

Not very hard either; you should be able to fulfill at least one of the three requirements for each boss level.

► Cheat


Thunderous OPEC Guardian Badge (impossible – 60 points)
Completely rock.

Okay, so here finally comes the main point.

Some real asshole thought up a great idea of creating a badge that is worth of a precious amount of 200+ hours. 200+ precious hours of click-click-click and sperm-sperm-sperm. If you seriously enjoy doing this, I advice you to seek out a psychiatrist now immediately before it's too fucking late.

"Balloon Invasion", in spite of its boring gameplay, utilizes heavy countermeasures against hacking and cheating; there is first the root variable method against Cheat Engine, then the checksum method against .sol Editor, with commercial-level encryption that is yet decompilable. The encrypted ActionScript makes the usage of Katana or Niflheim difficult, and reverse engineering of the checksum calculation near impossible.

Fortunately, NightEternal - the creator of Muspell and Niflheim - eventually found us a method that defeats the evil checksum trick. The basic concept is, when the game is loading up a save, it uses various data inside the save to produce a "correct" checksum, to be compared with the checksum inside the save. Hence if we exchange the data inside the .sol file with any value we like, and have it load up by the game, for a single moment, the "correct" checksum that will make our hacked save works should exist inside somewhere of our RAM, only to be washed away a few instants later. With proper assembly language knowledge, however, it is possible to break the process and retrieve this "correct" checksum for our use.

If you are seasoned with assembly language, you may want to download this fine instruction written by NightEternal:

Balloon Invasion Assembly Debugging by NightEternal.pdf


Otherwise, you can download an already tampered .sol file directly, also made by NightEternal:

giabBalloonInvasionSaveData.7z


Although you will find yourself still having to waste somewhat 150+ minutes to complete the two last levels, it's certainly far better than 200+ hours.

Rating






Conclusively, "Balloon Invasion" is purely a shitty horrible nightmare. You give nothing other than 200+ hours of sperms fighting balloons, and you even don't let people play shit in their own way. The entertainment value is no wonder a plain and simple zero.


(Read into the full article...)

2007/12/27

MAD: Mutually Assured Destruction



If you have yet to realize it, "MAD: Mutually Assured Destruction" is basically all but yet another "Missile Command". I am even going to bet it's "inspired" by this 2007 Xbox 360 version. Looks like a pretty crappy choice to seek inspirations from.

Y2K Relived Badge (easy – 5 points)
Relive the year 2000, when all our computers and laptops went haywire, launching nuclear missiles everywhere.

The fucka meant that you need 2000 points. Not a problem, but if you need to know, it's _root.score.


SAM Sharpshooter Badge (medium – 15 points)
Earn any medal in accuracy and combo.

You can hack _root.acc directly, but modifying both _root.acchits and _root.accshots is the recommended method. As for the combo, try _root.maxcombo.


Duck and Cover Badge (hard – 30 points)
Use the most effective means imaginable to protect yourself from an onslaught of missiles.

Katana is surely your most effective means imaginable. Use the universal trainer to hack the value of _root.encounters and you are done.


World Domination Badge (impossible – 60 points)
Show extreme skill in thwarting the attacks of your enemies.

These are all you'll be needing only: _root.deadeye, _root.kills, _root.freefallers, _root.resources.

Rating



This is a game for morons and makes you one among them if you weren't. Why the fuck sitting in front of the computer, staring at the screen with your mouth open like a drooling geek, clicking dumb missiles for hours? Hack it and have the job done and go get a damn life!


(Read into the full article...)

2007/12/24

Orbular



Hmmm. Red and white. Circles and strips. This picture really smells of Christmas if we take off some redundant words like the big one down the lower right corner that reads "Orbular". Calls back all the fucking awful memories.

Orbtacular Badge (hard – 30 points)
Reach level 15 in normal mode.




Easter egg of the weirdo.


No Orb Left Behind Badge (impossible – 60 points)
Reach level 15 in endurance mode.

Hey, how about beating this crap the hard way? No joking, that's how I earned the badge. Though a technique I later developed - which is especially useful against the _root.values anti-cheat countermeasures - can be used for this dirty fuckjob. It's all inside the following video, guess I am being your Santa Claus today:




[How to Kongregate] Orbular Walkthrough - Hacking Kongregate Badges Using Flash Katana 1.9

(Original video is here if you desire better resolution.)

This is probably the most powerful way existing at this moment to hack any Flash game on Kongregate, given that you know of the names of the variables you would like to hack. However, a Firefox extension in development called Muspell sounds like having even greater potential by condensing all the steps inside the video into a tiny browser addon, though when I tried to download the beta release, it has kinda disappeared or been taken off for the time being. Hopefully we will be able to learn more about this promising Muspell from NightEternal soon.

Rating



It's not really the problem of the game, but whomever created that badge having too much shit inside the head.


(Read into the full article...)

2007/12/23

Super Crazy Guitar Maniac Deluxe 2



"Super Crazy Guitar Maniac Deluxe 2"! W00t-h00t!

...What the fuck.

Band Camper Badge (easy – 5 points)
Rack up 10 awards points.

Rhythm game on keyboard is for pussies.


Garage Performer Badge (medium – 15 points)
Earn at least 1 perfect medal in an amateur track, and at least bronze on the others.

Wanna have some real "rhythm"? Find it on arcades or Wii. Or more simply: go join a band.


Guitar Champion Badge (hard – 30 points)
Earn at least 2 perfect pro medals, as well as at least bronze on the rest of "pro".

Anyone having the illusion of becoming a sUpeR CraZy GReAt gUiTAr pLayA after sitting in front of the computer screen for a few hours playing a "music game" should be subjecting to emergency psychological treatment immediately.


Super Crazy Guitar Maniac Badge (impossible – 60 points)
Earn 72 award points by completing every single track perfectly.

Oh yes, you want to know how to cheat for this one? Just watch this video:




[How to Kongregate] Super Crazy Guitar Maniac Deluxe 2 Perfect Stars with Cheat Engine

By the way, here is a primitive ActionScript 3 decompiler; find the link to the French blog with the download link of AbcDump.zip if you would like to omit all the technical details.

Rating



This game, or more generally this genre of games is very bad for certain computers that have limitations on the detection of simultaneous key pressing signals; for instance on my notebook it can only accept two keys at once, and if I press three keys at the same time, one of them will not be able to be detected. One of the big reasons rhythm games should disappear from the computers.


(Read into the full article...)

2007/12/16

Hexiom



Putting together a puzzle game is never an easy job; it's definitely more than simply coming up with a set of rules and a collection of levels. "Hexiom" is just one of the newest pieces in the genre that is worthy of the attentions of you developers out there - to study on how to avoid turning a promising puzzler at start into a terrible ass in the end.

Six-Sided Student Badge (easy – 5 points)
Complete any 10 levels.

I am offering solutions for all the 40 levels; note that these solutions are not unique, that some levels can be completed in multiple ways, which is one of the reasons I won't say this game is an utter crap - multiple solution is always a positive feature for puzzlers.

► Level 1 ~ 10


Done in 60 Seconds Badge (medium – 15 points)
Complete a size 3 random puzzle in 1 minute or less.

► Level 11 ~ 20


Geometric Mastery Badge (hard – 30 points)
Complete all 40 levels and complete a random level of size 4 in 3 minutes or less.

► Level 21 ~ 30


Hexiompossible Badge (impossible – 60 points)
Complete a random puzzle of size 6 in 3 minutes or less.

► Level 31 ~ 40

As for the random puzzles, watch the following video:




[How to Kongregate] Hexiom Size 6 Random Puzzle - How to Beat It

Rating



You might feel excited when you first started the game, but you definitely won't feel so when you've finally reached the last level. Making puzzles harder by expanding the size is never a wise thing for any game developers to do. Add in more new elements is the answer. One of the best, and perhaps simply, the best, puzzler I have ever had in my lifetime is the Chromatron series, which can serve as just the finest attestment to my words.


(Read into the full article...)