| 1 | 2 | 3 | 4 | 5 | 6 | 7 |

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Eraser of Evil Flight School Graduate Drone Warrior Combat Ready Legendary Ant Poisoner Reckless Ant Food Trained Difference Spotter Apocalyptic Missile Commander Protecterra Solving the Melody Feeling the Rhythm Sensing the Beat Causal Gamer Flux to Be You Teeter-Totter to the TARDIS Paradox Shmaradox Speed Razor Fulp Fiction Wool Whacker New Doeo King Profesioeo Rodoeo Spectral Selection You're Doing It Wrong Prismatic Rampage Up to 11 Keyboard Hero String Theorist First Picks Illuminator Alive Monsters Sensei Slayer Escape from White November To the Extreme! PC Load Letter Bloated Defense Budget Still Alive Title Trasher Snakes on a Trophy Action Potential Spherical Ninja Rollin' On Up Rolling Start S-Mart Shopper Real-World Geometry
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Showing posts with label Recommended Games. Show all posts
Showing posts with label Recommended Games. Show all posts

2008/05/28

6 Differences



"6 Differences", the sequel of "5 Differences". Unlike its predecessor, "6 Differences" is basing on photorealistic pictures, which somewhat adds a breath of freshness into the element of the game itself.

Trained Difference Spotter Badge (medium – 15 points)
Complete all 15 levels.

Another difference between the two games is that while "5 Differences" seems to be having a "question pool" for each level and thus generates slightly different puzzles every time, the stages in "6 Differences" are all fixed, so it actually becomes easier in terms of walkthrough writing.

Since this is frankly a relaxingly good game, I'd recommend you to try to experience it freely, and consult a walkthrough only when it has become stagnant for you due to some hard spots that make you feel like the relaxation is about to be burnt out totally.

Rating






For the musics and the deerman, I'd say it's worth half a star more than the original.


: Recommended


(Read into the full article...)

2008/05/13

Chronotron



At last, we have some decent puzzler under highlight - "Chronotron".

Paradox Shmaradox Badge (easy – 5 points)
Survive an early encounter with a potential paradox in level 6.

Puzzles that combining the elements of time travels and causalities together are nothing new at all, from the earlier days of the memorable "Day of the Tentacle" to casual games as recent as Cursor*10, we've all seen plenty of them already. Yet, the intrinsically curious and bizarre nature of the theme makes it a worthwhile direction for talented designers attempting to come up with some innovative and inspirational creations that can impress people with new ideas, proving the depth and complexity around this theme.


Teeter-Totter to the TARDIS Badge (medium – 15 points)
Complete the easy, basic, and medium levels.

For "Chronotron", the clever part is most likely about the existence of paradoxes; they exist because you are required to return to your starting point (i.e. the time machine) to create a next incarnation, and with your past selfs not immune to new changes around their environments, paradoxes can happen. Some less ingenious developers may regard this as a kind of "potential glitch" and seek to rid it of by, say, altering a few game rules, but for "Chronotron", though minor glitches out of the said causes do still occur some of the time, under most cases these paradoxes have been just successful in seasoning the whole game with further brainstorming fun, all reasonable and intriguing.


Flux to Be You Badge (hard – 30 points)
Retrieve the Flux Capacitor.

Completing this game should be a joyful experience for the majority of players; if you are unfortunately not one among which, below are some general tips you should keep in mind when facing a new level:

First things first, check out what exactly each button controls; some buttons may only become accessible after several reincarnations - do so nonetheless, or you could miss some important pieces of the whole picture, especially as the difficulty increases.

With a clearer idea on your immediate environment at mind, time to deduce a way out of the contraption, a.k.a. puzzle-solving. Usually speaking, the more complicated it is, the simpler to ponder it in a backward manner, namely from the goal to the start. Also, due to the unique nature of the game, your first self commonly needs to go enabling some crucial passageway and has to stay the longest on the field.

Ultimately, if you are unable to predict or manipulate too much into upcoming events, just do things step by step and, whenever you spot anything going wrong, rewind and think over again. Do not be afraid of cloning yourself six or even ten times to do the job, sometimes it helps and sometimes it's just necessary. Last hint is for several harder stages, it is important to plan your route for an environment that yet exist but is going to be created by later selfs.


Causal Gamer Badge (hard – 30 points)
Complete the easy, basic, medium, hard, and bonus levels.

If regrettably you are not too good at this kind of things, the author's being very nice by offering a full video walkthrough of all 40 levels, which you can access right on the main menu of the game.

Rating



Despite numerous bugs of minor severity, the entertaining concept and the challenging content make this game worth your playing.


: Recommended


(Read into the full article...)

2008/05/09

Doeo



"Doeo" is a rip-off of the Japanese "Moai no Su" (literally "Nest of Moai"), originally created by Miyazawa Takahirou on 2005 in Flash, with an expanded version ported to Shockwave on 2007. If you've seen "Moai no Su" prior to your rencounter with "Doeo", you should be able to tell this is nothing really new or thrilling.

Rodoeo Badge (easy – 5 points)
Wrangle up 500 total pink Doeos.

You can probably go hit the wall with your nut head if you can't do this one, huh.


Profesioeo Badge (medium – 15 points)
Load up "easy" mode and score 30,000 points, and destroy the king in under 20 seconds.

If you can't do this one, it's a good sign you should either clean you mouse or just buy a new one. Or, yeh, go hit the wall with your dickhead. Or pussy lips. Or whatsoever.


New Doeo King Badge (hard – 30 points)
Defeat the king in "hard" mode.

Defeating the King is not that hard but reaching the final stage in hard mode might be. So again it's cheats' time:




[How to Kongregate] Doeo Made Easy - Yet Another Katana Hacking Demo


A more complete list of various useful variables, offered by several community members on our Forum:

► Cheat

Rating



Well, despite non-originality in concept, the content is still original and quite well-stitched, which I have to admit, hence I am recommending it for the sake of a 5-minute-fun, but not going to give it a score higher than 4. Also, some trivia about this game if you are ever interested.


: Recommended


(Read into the full article...)

2008/04/18

You Have To Burn The Rope



"You Have To Burn The Rope"!!!

You Have to Earn the Badge (easy – 5 points)
Defeat the Grinning Colossus.

So stupid, I like it!

Rating



Hilarious!


: Recommended


(Read into the full article...)

2007/12/23

Portal: The Flash Version



"Portal: The Flash Version" is a ripoff of Valve Corporation's latest hit, the highly praised title of "Portal". Not saying it's a cheap ripoff, but it is nevertheless a ripoff, in spite of how successful the porting may look.

Cakewalk Badge (easy – 5 points)
Complete level 5 under "Kongregate badge mode".

Grow old or die trying.


Deceptive Dessert Badge (hard – 30 points)
Complete level 40 under "Kongregate badge mode".

You are encouraged to complete this game the solid way; it takes some hours, but the puzzles are really enjoyable. There are also already a full lot of walkthroughs available on YouTube, which should be able to help the dumbest dumbo ever to get through the series of tests, but in case your stupidity is beyond redemption, know that you can use .sol Editor to unlock all 40 levels, though you still need to complete level 40 independently from the level select screen to receive the badge.

Rating



I don't like big fat commercial companies, but the honor of this game definitely belongs to whichever smartass developers inside Valve Corporation who thought of this most brilliant idea to make puzzles so far in generations. Understand the rating and the recommendation is a tribute to the original game, not to the Flash version.


: Recommended


(Read into the full article...)

2007/12/15

5 Differences



You know, there's something shitty usually about these kinds of eye-training games; but somehow, "5 Differences" manages to deliver itself with a feel that is unique.

Difference Detective Badge (medium – 15 points)
Find every last difference.

The game has a sort of "question pool" so each time you initiate a new game, you will have slightly different puzzles from the last ones. You may find this guide useful - crazycruiser is one of few COCAK writers I hold positive regard for - but keep in mind the puzzles change from game to game.

Rating



The artistic design and style of this game should be praised; I've seen too many spot-the-differences games containing nothing but eye-damaging pictures and endless irritations, and this game just tells us too well that it can be done in such a neat way. If only some atmospheric background musics could be added, that would make it even better.


: Recommended


(Read into the full article...)

2007/11/24

Gravitee



"Gravity and golf" is not a new combination; as early as 2003 there was a hit called "Doom Funnel Chasers!" already, which is one of my all time favorites, always trying to see if I could send the ball into stable orbits for certain levels. Being one among many that have tried to develop further upon this theme ever since, "Gravitee" still failed to meet my picky taste for a true masterpiece, yet I do reckon there are some recreational value it successfully brings.

Hitchhiker Badge (easy – 5 points)
Visit 30 planets.

Can't do this? Have a chick sucking your small dick and you will feel a fucking lot better.


Achievement Completionist Badge (hard – 30 points)
Complete every single last achievement possible.

"Putt" refers to the last hit which sends the ball into the hole, if you are having problem with that term. And platinum medals also count inside the gold medals achievement. Myself finished all the achievements "purely", and I have to say the longest putt achievement is somewhat luck dependent before you unlock the hole-in-one aim (which in turn can only be unlocked after all achievements have been accomplished). If you are having difficulty with any of the achievements, feel free to call up your .sol Editor.


Interstellar Golf Deity Badge (impossible – 60 points)
Guide your shots to their destinations without the help of shot-indicators to earn 10 platinum medals.

As someone already explained inside a separate comment, here is a quick video guide on .sol Editor:




[How to Kongregate] .sol Editor in action @ Gravitee

Rating



Neat, nice, fun. We need more peaceful and educational games like this than some retarded shooters wholly for the gore.


: Recommended


(Read into the full article...)

2007/11/14

More Bloons



Boobs! "More Bloons"! Let us pop up some fake boobies together, gentlemen! The war against silicone bewbies HAS BEGUN!! W00t-h00t!!!

Merry Poppins Badge (easy – 5 points)
Pop 1000 balloons without using unlimited darts mode.

Wow, this is a shitty easy one! Just go find some 500 sluts and have their cosmetic titties all popped up! Don't find cute young chicks because theirs tend to be real and can't be popped... I mean, don't find cute young chicks while you are attempting this task; their bouncing sweet melons are still the best choice once you are done with this mission!


Mass Deflation Badge (medium – 15 points)
Complete all 50 levels with or without unlimited darts.

Mass deflation! The end of plastic tits! Come face your final judgment, gals!!! I would recommend you this specific walkthrough; there are also some video guides on YouTube but they are not complete. Now, meet the One Magical Hand, the Grab of Truth, that can distinguish fake from real and send all implanted poseurs back to their doctors in one instant:




[How to Kongregate] Unlock All 50 Levels of More Bloons within 2 Minutes

With so many ways, I am sure you will find the method that suit you best! Let us onward, onward! To the total destruction of all fake balloons!

Rating



LONG LIFE TO BIG REAL BOOBIES!!!


: Recommended


(Read into the full article...)

2007/11/05

3D Logic 2: Stronghold of Sage



So you have probably guessed the topic already, since we were just looking into its prequel with our last post. Now coming into the highlight is "3D Logic 2: Stronghold of Sage", a further and more complete piracy of the oftentimes neglected "Hyper Frame".

3D Zen Master Badge (hard – 30 points)
Complete all 30 levels.

Basically, almost everything is the same with the first installment. The difficulty curve is smoother this time, but the levels are harder - 6×6×6 cubes only appear since level 27 in the first game but they show up as early as level 22 inside this sequel, so brace yourself for some intriguing brainteasers. As always if you feel like to surrender or stop wasting times, refer to a walkthrough. This time the game may change the orientations of the cubes and even go mirroring them, hence some spatial skill is still required for one to read the pictures.

Rating



If it's not for the bettered graphics, the score won't be on the same level with its prequel. Candidly, the "story" is just some random pieces of descriptions about colors being put together, perhaps was even copied from some personality test. There are potions of different colors get adding to the background as you progress, but in the end they unlock nothing. So generally there isn't anything new I could see inside this sequel. "3D Logic 2: Stronghold of Sage" is still going to be listed as one of our recommended games, which is for its levels only and again, the honor actually belongs to "Hyper Frame" should it ever come to the badge list.


: Recommended


(Read into the full article...)

3D Logic



"3D Logic" is a total rip-off of a Shockwave game called "Hyper Frame". Which is a pity - this game was giving such a fine impression at first.

Cranial Conquest Badge (hard – 30 points)
Complete all 30 levels.

The first half of the levels are very easy, but you will see a sudden and severe jump in difficulty around level 16 - which is not even a poor design problem but a poor rip-off effort. Quite a pity, really.

You are recommended to try to solve the puzzles out by yourself first, but if you feel the need or have become bored about it after some good hours of playing, feel free to consult a walkthrough.

Rating



The fact it being a copycat deems it no worthy of a rating higher than 4 stars, though we would still mark "3D Logic" as our recommended game for its gameplaying value (which should go to "Hyper Frame" actually, if it ever goes into the list of Kongregate achievement badges).


: Recommended


(Read into the full article...)