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Eraser of Evil Flight School Graduate Drone Warrior Combat Ready Legendary Ant Poisoner Reckless Ant Food Trained Difference Spotter Apocalyptic Missile Commander Protecterra Solving the Melody Feeling the Rhythm Sensing the Beat Causal Gamer Flux to Be You Teeter-Totter to the TARDIS Paradox Shmaradox Speed Razor Fulp Fiction Wool Whacker New Doeo King Profesioeo Rodoeo Spectral Selection You're Doing It Wrong Prismatic Rampage Up to 11 Keyboard Hero String Theorist First Picks Illuminator Alive Monsters Sensei Slayer Escape from White November To the Extreme! PC Load Letter Bloated Defense Budget Still Alive Title Trasher Snakes on a Trophy Action Potential Spherical Ninja Rollin' On Up Rolling Start S-Mart Shopper Real-World Geometry
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Showing posts with label Video Guides. Show all posts
Showing posts with label Video Guides. Show all posts

2008/05/11

Warlords: Call to Arms



When I first loaded up "Warlords: Call to Arms" in my browser, I thought it was from the same development team that created "Feudalism"; it turned out to be a wrong shot, but the striking resemblance - or shall I say the unbelievable similarity of the forms and factors of retardation within - just made such guess so genuinely true.

Field of Corpses Badge (easy – 5 points)
Score 100 kills during a single campaign.

I am never quite sure why shits like this that should go to sewage could constantly receive badges or highlights on Kongregate; maybe Kongregate likes shits, or maybe shits like Kongregate, I don't know. At any rate, I failed to spot anything about this game that could add the tiniest bit of positiveness to the brand that sponsors it. Intriguingly, the unreasonably high rating of the game on Kongregate seemingly suggests that Kongregate is being very successful in mustering an audience whose major portion is akin to Kongregate in terms of tastes about games.


Medieval Unity Badge (medium – 15 points)
Conquer all 25 maps with any race.

The only thing good about this shit pile is that it offers a wide variety of methods including .sol editing and others for the players to dick their heads towards total dominations, but the simplest is no doubt through a universal Flash trainer that can also connect to the servers of Kongregate, namely Katana or Niflheim:




[How to Kongregate] A Niflheim Demo on Warlords: Call to Arms


Anger not those of you purists for whatever reasons that are right now reading this article, below is also a thorough walkthrough, definitely legit, that will aid you greatly in your endless pursuit of the most purest gameplay:

► Walkthrough

Rating



Even cruder than "Feudalism", this is a game for true cunts and purists.


(Read into the full article...)

2008/05/09

Castle Crashing "The Beard"



'Castle Crashing "The Beard"' is a teaser (pun yes) on the upcoming Xbox 360 Live Arcade "Castle Crashers". Kinda confusing though, didn't see any castle crashing or being crashed. Duh.

Wool Whacker Badge (easy – 5 points)
Level up.

Yeh, just level up. You can do that right? Hitting the tombstones also helps.


Fulp Fiction Badge (medium – 15 points)
Defeat Tom Fulp.

Whoopee cheating time!

► Cheat

To access and modify the values of these variables, use either Katana or Niflheim:




[How to Kongregate] Castle Crashing "The Beard" Easy Hacking Demo


If you are new to all these, watch our tutorials on the right side of the page, under the "Highlight" section, above "Echoes"; they will show you how to hook these two universal Flash trainers onto the Kongregate server to send out your hacked stats for those nasty badges.


Speed Razor Badge (hard – 30 points)
Defeat Tom Fulp in under 4 minutes.

Stupid speedrun. Good for us that this can also be resolved through the same way as above.

► Cheat

Rating



Something fun? Probably. Something dumb? Certainly.


(Read into the full article...)

Doeo



"Doeo" is a rip-off of the Japanese "Moai no Su" (literally "Nest of Moai"), originally created by Miyazawa Takahirou on 2005 in Flash, with an expanded version ported to Shockwave on 2007. If you've seen "Moai no Su" prior to your rencounter with "Doeo", you should be able to tell this is nothing really new or thrilling.

Rodoeo Badge (easy – 5 points)
Wrangle up 500 total pink Doeos.

You can probably go hit the wall with your nut head if you can't do this one, huh.


Profesioeo Badge (medium – 15 points)
Load up "easy" mode and score 30,000 points, and destroy the king in under 20 seconds.

If you can't do this one, it's a good sign you should either clean you mouse or just buy a new one. Or, yeh, go hit the wall with your dickhead. Or pussy lips. Or whatsoever.


New Doeo King Badge (hard – 30 points)
Defeat the king in "hard" mode.

Defeating the King is not that hard but reaching the final stage in hard mode might be. So again it's cheats' time:




[How to Kongregate] Doeo Made Easy - Yet Another Katana Hacking Demo


A more complete list of various useful variables, offered by several community members on our Forum:

► Cheat

Rating



Well, despite non-originality in concept, the content is still original and quite well-stitched, which I have to admit, hence I am recommending it for the sake of a 5-minute-fun, but not going to give it a score higher than 4. Also, some trivia about this game if you are ever interested.


: Recommended


(Read into the full article...)

2008/05/03

Colorfill



Drawing squares or circles to fill the screen up - you must have had plenty of these before already. Well you are about to have yet another one - "Colorfill".

Prismatic Rampage Badge (easy – 5 points)
Destroy 10 total shapes across all levels completed.

This one is kinda cheap. Just in case - by destroy it means to seal a shape with a color block that's having a different color with the said shape.


You're Doing It Wrong Badge (medium – 15 points)
Duplicate 3 shapes in a single level, then complete that level.

Also a very easy one. To duplicate, seal a shape with a block, both being in the same color.


Spectral Selection Badge (hard – 30 points)
Complete all 21 levels.

This game is being more sadistic than other Qix-variants in that the players are only allowed to draw straight lines, which can be so nasty when the field is just one big huge rectangular, and, unfortunately, such condition was purposely made into those bonus shits.

Well, good for us, there is a leak of some sort that can lead us away from such inhumanity:




[How to Kongregate] Colorfill Cheat - Making Flying Triangles to Disappear


Stumbled upon this one while searching for lives and so on.

► Cheat

Rating



Seems to be too generous a score but it just happens that the hue of the game pleased me somehow.


(Read into the full article...)

2008/05/01

Onslaught 2



"Onslaught 2" - nothing more but yet another tower defense cliché.

Bloated Defense Budget Badge (easy – 5 points)
Spend $100,000 across all games.

A fast and licit way to achieve this one is to replay the tutorial repetitively in which it gives some ten thousand of money for you to spend; but of course we are going after more explicit cheating - this does not like the kind of "Sonny" that deserves our respect.

► Cheat


PC Load Letter Badge (medium – 15 points)
Defeat 2,000 enemies on "medium" in a normal game type.

Well, there's no fast and licit way this time.

► Cheat


To the Extreme! Badge (hard – 30 points)
Score 1,500 kills in "extreme" mode.

If you are having problems with Niflheim specifically, I've got some time to create a video for it, finally:




[How to Kongregate] A Niflheim Tutorial - Hacking Onslaught 2


You need .NET Framework to make Niflheim properly working, which is the most common reason if yours are not.

By the way, Extreme Mode will only be unlocked after enduring over 200 waves in a normal game.

Rating



Yes, there are some fun values, but the fact it begins to lag a fucking lot when the towers and creeps starting to occupy the screen just dwarfed and destroyed all the enjoyment. Like I already mentioned inside the Sonny post, there are some that are suitable for Flash and some that are not, and apparently here is just one another vivid negative example; the game basically went semi-frozen with a horribly low framerate when it ended up like this for me:




Reminded me of a good old game called FreeSpace 2:




O those memorable days. Duh.


(Read into the full article...)

2008/04/27

Sonny



Yo, fantastic "Sonny"!

Escape from White November Badge (easy – 5 points)
Fight your way off the starting ship.

From the first moment the jazzy yet elegantly drawn "Sonny" splash screen contacts my eyes, I know "Sonny" must be a special game. How special it is, however, is something that turns out to be far exceeding all my possible anticipations, and perhaps imaginations, about the limits of games that are on the Flash platform of the present day.




There are 4 zones in "Sonny", which should not be bad to know at first; I thought it should be 5 at least so was kinda unfulfilled when it just ended like that.


► Spoiler (Zone 1)


Sensei Slayer Badge (medium – 15 points)
Defeat the ghostly samurai boss.

The appearance of "Sonny" doubtlessly pushes forward numerous boundaries that were previously known to be "look, things can only go this far for Flash" in the industry. Of the most spectacular is the all fascinating visuals and audios; it's not very much related with technical limitations but more about the time the developers willing to spend on it, or even something more basic - that whether someone with the right sense of art could be put in charge of the job - yet the graphics along with the musics are two major outputs the game would depend on to excite the players' sensations.







The art design in "Sonny" is a complete success.


The secret in the graphical designs of "Sonny" is the extensive usage of rich and bright color gradients, which makes the game all brilliantly vivid. Plus, landscapes are created out of simple yet alacritous shapes and lines, while details about the appearances and poses of characters are all carved into some very tiny levels. Cooperating every outstanding visual factor together, it becomes the source of magnificence which gets to be convoyed in the form of sheer beautiful scenes and interface we see in "Sonny". Not to mention the almighty battle musics, especially the boss battle one which is so heatedly ablaze; it's just even better than the average of commercial retail games! Sometimes they hire a whole lot of symphony orchestras and can't even do half better than this! Further supplemented with decent and full voice acting, the visual and audio works of "Sonny" have been successful in making up some excellent cutscenes and storytelling moments.

► Spoiler (Zone 2)


Alive Monsters Badge (hard – 30 points)
Complete the story events.

One thing smart about "Sonny" is that it knows to choose the kind of presentation style that is most ideal for the platform the game is running on, yet managed to accomplish this endeavor in a miraculous way, in which the optimization is achieved without yielding to certain compromise, thus keeping the fun value of the game sound and intact. Well, in a plainer way of speaking, "Sonny" knows how to make itself attractive without being a system resources monster.

Turn-based RPG itself is, in essence, one of the countable few genres that will be handled better on Flash over the others. Obviously the key is all about performance and processing time, for example one should be able to easily imagine point-and-click adventures being another prominent instance that is most proper for Flash (see all those escape-the-damn-room games around), while shooters on Flash always suck a big time because they either have to be laggy (suffering from excessive real-time processing) or stupid (yield to game performance by taking away advanced entertainment features). The fact "Sonny" does not opt for a real-time system but a turn-based one implies that it was given birth towards the right direction.




Voiced conversations occurring during the battles make "Sonny" being able to provide a far more fluid experience of immersion comparing with other typical Flash-based RPGs.


Yet, the term turn-based nowadays is quite often linked with some not so favorable impressions like outdated, outmoded, even perhaps superannuated, and modern indie turn-based RPGs - like the Max Mesiria series and the MARDEK series - usually propagandize themselves as "in the feeling of NES/SNES style RPGs", being very much pound of this, which I would reason is why "Sonny" comes to be such a huge impact (no exaggeration as it's currently the highest rated game on Kongregate and likely on other Flash portal sites as well upon its debut) - "Sonny" utterly toppled our past recognitions about turn-based RPG on Flash, that could be of one which is beyond a linear leveling up progression, beyond mazes and town maps where your little protagonist should run on, beyond histrionic NPCs that roam aimlessly around in circle repeating the same few duologues over and over again. Certainly there may be various games already in existence containing some of the concepts above, howbeit "Sonny" is without any doubt the first to incorporate all these elements in a delicate manner, ennobling the entirety up onto a higher plane, high above all previous attempts and actual creations of Flash RPGs.

► Spoiler (Zone 3)



Illuminator Badge (hard – 30 points)
Defeat the shadow boss in the fourth zone.

Although the accomplishment of "Sonny" is one that significantly surpassed previous expectations of, not only the players but the industry as well, on the possible extent of Flash RPG, "Sonny" is still one that was made by human and is not free of flaw. First - it's too damn short! But it is also very nice for the development team to choose quality over quantity, for which I wholeheartedly salute. Second, there are some glitches - ranging from tiny issues of graphical layer orders, to interesting leaks such as one that can grant you all four Kongregate badges within a blink; however if you are not operating a pair of sharp eyes and are not tempted to meddle with things in a way that is unintended by the game design, the game would appear to be just near perfect for you.

► Spoiler (Zone 4)

[How to Kongregate] Sonny - How to Beat Doctor Herregods at Zone 4 (Other Bosses on My Blog)


Recommended Abilities
Aggression, Break, Shatter Bolt, Electro Bolt × 2, Sunder, Heroic Motivation, Subversion

Sinjid's Shadow:
I am not sure about other bosses, but Sinjid is clearly a tribute to some early creations of Krin Juangbhanich, the main developer of "Sonny".

This is the final confrontation, against Sinjid's Shadow, and two other Shadow's Shadows. So confusing. Well actually the two Shadow's Shadows are some feebly weak illusions placed by the ninja's "true" illusion, so for convenience you can just eliminate them two at the very start. The real difficulty is that whenever Sinjid's Shadow has his focus full at 100, the next turn he will unleash a deadly blue light ball that sends a random victim back home.

Again, it all turns out to be so easy once you've got your strategy right, and the strategical decision you must make this time is - just let your good comrades get blasted away - it does you no good trying to save them!

Before entering the final face-off, re-spec and you must go for a 10/10 Regeneration, a 5/5 Reform, and a 3/3 Block. Once the battle initiates, deal with the two dummies first while Sinjid's Shadow massacring your teammates - don't worry, no problem.

With your two teammates gone as well, it boils down into a one-on-one; now, whenever Sinjid's Shadow recharges his focus to 100, just Block, and his zippy attack won't touch a hair of yours. And you should know the rest - it's all about endurance yet again.

Recommended Abilities
Aggression, Electro Bolt × 2, Magic Bolt × 2, Block × 2, Reform

Rating



Last time I was so much shocked and awed by a Flash game - and the only time before I came to know "Sonny" - was some time before 2000, when I came across Pico's School. It might be hard for some of the younger audience to catch, but back at that time, Flash games were all of monotonous content and never meant to be more than a 3-minute-relaxation; Pico's School changed all these for everyone. Its scale, length, interface and details are huge impacts of that era, and I never forget that kind of excitement, totally immersed by shocking agitations of wondrous miracle. And I never thought this could happen once more, with so many Flash games these days exploring seemingly almost all possible possibilities already, with so many Flash games seemingly being so good... But it is obvious to me now, that they were all not good enough.

"Sonny" is creating history, right now on this moment, setting already a glorious milestone along the continuing road of the ongoing development of Flash games, that is going to be remembered by the industry even after a decade's time. It is so fortunate for me to enjoy this game without missing it. The only reason it is not made a ten-star is that I want to leave it for "Sonny 2".


: State of the Art


(Read into the full article...)

2008/04/18

The Fancy Pants Adventure



"The Fancy Pants Adventure". Crude, yet smooth.

Pants full of Squiggles Badge (easy – 5 points)
Finish a level with 100 squiggles in your pants.

Not overly difficult; there are lots of these "squiggles" around to be picked up from. Just like how you'd collect coins in Super Mario Bros.


Antarctic Assassination Badge (medium – 15 points)
Defeat the evil penguin to put a halt to his sadistic "sleeping in bed" plans.

Greg, you must be a fatass like this sadistic penguin:





Run Fast, Run Fancy Badge (hard – 30 points)
Complete the entirety of world 1 in 3:00 (180 seconds) or under.

This is not impossible after a few rounds of practice; you actually will get the badge if you manage to score 181 seconds or lower. But like always there are ways to make your travel more secure - beneath is one of the methods that was chosen to be videoed:



[How to Kongregate] Hacking The Fancy Pants Adventure - Katana in Action


Rating






Got the easter egg already?

The World 1 of "The Fancy Pants Adventure" is rough but also reveals the series being more than another usual platformer, in tiny places such as its art design and character animations; the release of a more polished World 2 after years and the generally positive receptions just sum up to be an attestation good enough. However - the roughness of this piloting game on its own makes things not possible for me to recommend this initial installment in a stand-alone flavor.


(Read into the full article...)

2008/04/06

Boxhead: The Zombie Wars



"Boxhead: The Zombie Wars" is probably the fifth game in the Boxhead series which, as you've already known it, featuring zombies and brainless shooters.

Damn Dirty Zombies Badge (easy – 5 points)
The only good undead is a dead undead! Kill 100 zombies during a single game.

Shooters is a synonym of retardation, with shooters that emphasizing on zombies being a good sign of abysmal retardation that is beyond redemption.


Meadow Conservationalist Badge (medium – 15 points)
Score 3,000,000 points on "expert" in "classic" mode.

The core trick of mastering this game is holding down your spacebar and never let go. Ain't that very simple, w00t!


Home Sweet Home Badge (medium – 15 points)
Reach level 25 on "defense" mode with the "expert" difficulty.

Oh, and of course you need to remember keeping your little rambo running around!


Demon Slayer Badge (hard – 30 points)
Kill 200 demons during a single game.

Now - I really don't understand what kind of dicksoftening shit is inside the skull of every shooter game developer, because it seems like everyone except these developers knows how to make a shooter game fun.

The details are all explained inside the video so I will save my words:



[How to Kongregate] Boxhead: The Zombie Wars - Cheat for the GOD MODE


Rating



The hacked game is very fun, but that honor belongs not to its creator. Still waiting to see if there can ever be any developer not so fuckingly dumb to realize the sole value of shooter games, and makes design along with that fact.


(Read into the full article...)

2008/02/26

StormWinds 1.5



"StormWinds 1.5", apparently the version 1.5 of StormWinds, sums up to nothing but a pathetic brain cell killer.

"Hold the Line!" Badge (easy – 5 points)
Destroy 25 enemies.

No, fucka. Don't tell me you are so dumb you can't do this.


When Kongregate Attacks Badge (medium – 15 points)
Destroy the evil forces of Kongregate before it's too late.

Okay, the sucka actually means that you need to score 10000 points in that particular challenge. And this honestly isn't very hard, considering there is a flaw in the score calculation that will reward you with 20000 points if you manage to get a 100% accuracy - even if you have only one shot fired:





Be aware though if you attempt the exploit above while having 4 Radio Plasmid Guns installed, you will get a fluffy -300% accuracy and a -60000 bonus instead.


Churchton Windchill Badge (hard – 30 points)
Complete 5 campaigns.

The sucka makes it as if you can choose 5 arbitrarily from a pool of many to complete, but the fact is unless you buy the "Deluxe" thing, you can choose nothing; there is only a total of 5.

So, any tips? No there isn't. You don't need tips when intelligence is not involved. This game is essentially your homey retarded shooter in disguise, the kind of "MAD: Mutually Assured Destruction" or "The Last Stand", that sort of cheapshit. Just buy a few Dual Machine Guns and pull the trigger till the end and ta-da, you win, congratulations. Good perfect for shit-dipping lameass teens.

► Cheat



[How to Kongregate] Cheat Engine in Action - Hacking StormWinds 1.5


Rating



It should be less than one star in my humble opinion, but the part fucking down big stupid Kongregate flying dickheads is not so awful it managed to redeem some rating.


(Read into the full article...)

2008/02/17

Campaign Game



"Campaign Game"! Wait, where the hell's John McCain?








The character set of the game's been a little bit outdated.

Million Dollar Candidate Badge (easy – 5 points)
Raise a total of $1,000,000.

You'll likely have this goal completed if you could win a hard game.


Diebold Hacker Badge (medium – 15 points)
Win a single-player "hard" election the true American way.

This can be challenging but should not be overly difficult; generally, if you want to pick up a relatively easier start, have a east-west setup rather than a north-south one:








The east-west setup enables you to capture some regions rapidly.








The north-south setup will make things even harder.

You will definitely want to have a fundraiser with you in the hard mode; for the other two slots I personally found maximizing your aggressiveness a very useful strategy, hence you can opt for two hatchetmen.

The rest depends on your playing style and actual situations, but overall: capture as many regions as soon as possible, be careful and use your brain. Remember the only thing you need to win the campaign is to destroy the opposing candidate alone.

► Cheat



[How to Kongregate] Raise Infinite Money for Your Own USA Campaign Game!


Rating



Conceptually this could be a fun game, but the truth is the lack of change in the way it's played will bore you out fairly soon just after a few rounds.


(Read into the full article...)

2007/12/24

Orbular



Hmmm. Red and white. Circles and strips. This picture really smells of Christmas if we take off some redundant words like the big one down the lower right corner that reads "Orbular". Calls back all the fucking awful memories.

Orbtacular Badge (hard – 30 points)
Reach level 15 in normal mode.




Easter egg of the weirdo.


No Orb Left Behind Badge (impossible – 60 points)
Reach level 15 in endurance mode.

Hey, how about beating this crap the hard way? No joking, that's how I earned the badge. Though a technique I later developed - which is especially useful against the _root.values anti-cheat countermeasures - can be used for this dirty fuckjob. It's all inside the following video, guess I am being your Santa Claus today:




[How to Kongregate] Orbular Walkthrough - Hacking Kongregate Badges Using Flash Katana 1.9

(Original video is here if you desire better resolution.)

This is probably the most powerful way existing at this moment to hack any Flash game on Kongregate, given that you know of the names of the variables you would like to hack. However, a Firefox extension in development called Muspell sounds like having even greater potential by condensing all the steps inside the video into a tiny browser addon, though when I tried to download the beta release, it has kinda disappeared or been taken off for the time being. Hopefully we will be able to learn more about this promising Muspell from NightEternal soon.

Rating



It's not really the problem of the game, but whomever created that badge having too much shit inside the head.


(Read into the full article...)