| 1 | 2 | 3 | 4 | 5 | 6 | 7 |

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Eraser of Evil Flight School Graduate Drone Warrior Combat Ready Legendary Ant Poisoner Reckless Ant Food Trained Difference Spotter Apocalyptic Missile Commander Protecterra Solving the Melody Feeling the Rhythm Sensing the Beat Causal Gamer Flux to Be You Teeter-Totter to the TARDIS Paradox Shmaradox Speed Razor Fulp Fiction Wool Whacker New Doeo King Profesioeo Rodoeo Spectral Selection You're Doing It Wrong Prismatic Rampage Up to 11 Keyboard Hero String Theorist First Picks Illuminator Alive Monsters Sensei Slayer Escape from White November To the Extreme! PC Load Letter Bloated Defense Budget Still Alive Title Trasher Snakes on a Trophy Action Potential Spherical Ninja Rollin' On Up Rolling Start S-Mart Shopper Real-World Geometry
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2008/05/19

Music Bounce



Puzzle games are not solely about puzzles; it's also about designs, and artworks. An innovative concept may be successful in keeping the players at seat through the first dozen of levels, yet if the designers fail to tease the gamers with new, extended elements continuously during the course of the gameplay, gradually the feeling of monotony and boredom will emerge and reign despite the initial positive impression. Quite self-explanatory, the above is a reference to the subject of the article - "Music Bounce".

Sensing the Beat Badge (easy – 5 points)
Complete the first 5 levels.

As aforementioned - the game begins with a little bit of startling and attractive taste, seeing its interesting combination between musics and block-breaking balls.

► Level 1 ~ 5


Feeling the Rhythm Badge (medium – 15 points)
Complete the first 20 levels.

Yet as the game progresses, intuition should be able to tell that shits are about to come by - no more fresh elements but just keep getting bigger and huger.

► Level 6 ~ 20


Solving the Melody Badge (hard – 30 points)
Complete all 50 levels.

And finally - you'll see that it comes down to a point where you can no longer tell if it's the levels that are really getting annoyingly difficult or it's the fucking repetitiveness of the game that's making things more irritating.

► Level 21 ~ 50

However annoying it may be, we always have ways to simplify the job if you wish to.

► Cheat

Rating



The game came with a concept of intriguing elements, yet in the end missed miserably a great chance further expending on top of its own potentials. There could be blocks of different lengths simulating different note values, or balls of different speeds representing different tempos; however all the crap its developer could only think of is to place more blocks and balls. At the end of the day, "Music Bounce" pathetically proves itself to be nothing more but just another clinker like "Hexiom", becoming one among many that pave the way for the true masterpiece that has yet to come.

2 comments:

Corey said...

actually, using the steps from http://www.youtube.com/watch?v=OONEmrV-7Ig it's quite simple to trick the game and Kongregate itself into thinking you've completed the entire game by only completing the 1st level. Worked for me

Anonymous said...

To be honest, i think this is my first post of disagreement with "How To Kongregate". I happen to think that Music Bounce albeit repetitive and lacking new material, was actually pleasant to play through all 50 levels simply because they were so easy. Not having to spend long on each level meant that i could enjoy the game and complete it easily while still exercising my brain. However, i can see that should you get stuck on levels this game would rapidly deteriorate into blind auto-pilot.

So on the whole i think the game perhaps deserved a little more credit, yet the comments at the end about how it could have been improved (i.e. longer bars, faster balls etc) are certainly very valid.