"Max Mesiria Chp2 RPG" is, simply, a marvel - from what have been revealed so far by Snails Animation on the Mesiria series, it looks like something very promising and can easily rival - or even surpass - some of the most highly acclaimed RPG titles of all time on SNES!
Ghost Breaker Badge (medium – 15 points)
Complete the second part of Gustave's adventure.
In this second chapter of the journey of Gustave, he can reach level 15 at most; depending on your playing style, you can either choose to rack him up a bit or rely more on the items. Follow the story and you should do fine, though if you are stuck in anywhere, you can always press Enter and view the "Hint" section.
And that's all I'm going to say about the main plot - I am a hardcore and have a very strict guideline on spoilers for myself. This is really a good game and deserves to be played through, not just walked through in an absence of mind.
Ultimate Monster Slayer Badge (impossible – 60 points)
Exert your dominance over 51 waves of evil creatures to complete Battle Mode.
The two words that can squeeze sweat out of the most experienced batch of players.
People used to argue over which game has the hardest impossible badge, "Orbular" or "Streamline". But now it seems that the answer has been undisputedly settled upon this one.
Since it has been rather clear that luck plays a prominent role to your success over the Battle Mode, there can be no possible rigid walkthrough which gives you a full guarantee for beating it. I can hence only show you a collection of the most useful resources which may help you completing this challenge.
The most detailed, and also the most useful guide on the Battle Mode available so far is the one written down by x1372 inside Kongregate's forum. In case the post has been lost, a copy can be found in here. This guide offers a whole lot of greatly optimized tactics and is basically a necessity for every Battle Mode challenger. Though like I said, depending on your luck, you may find things being either easier or harder than described by this guide, and you will want to make some minor adjustments to have it fit into your very own condition.
Below is a sequential list on what you can expect to encounter inside the Battle Mode:
► HP: 80
► HP: 90
► HP: 100
► HP: 115
► HP: 130
► HP: 145
► HP: 160
► HP: 175
► HP: 190
► HP: 210
► HP: 230
► HP: 250
► HP: 270
► HP: 290
► HP: 320
Here is the .sol file that contains the complete bestiary. Download and put it into the LSO directory of the game and you can read it from the Battle Mode screen; it's not the same with the bestiary you can view inside the main game. Or you can view it below:
► Bestiary #1 ~ 5
► Bestiary #6 ~ 10
► Bestiary #11 ~ 15
► Bestiary #16 ~ 20
► Bestiary #21 ~ 25
► Bestiary #26 ~ 27
Righto, what about cheats? Many of you probably be in here for this specific reason.
Aside from those two anti-cheat countermeasures we have introduced a few days ago, a third method which is popular among certain developers is to implement _root.values. This is a bad practice, from the perspective of coding, yet for some curious reasons, Cheat Engine is having problems scanning for any _root.values, and some game coders have been using this fact against Cheat Engine users. Which is exactly the method this game is using and also why you are seeing almost no people hacking it on Kongregate - because they are not able to. Though this is of course not the end of the story:
[How to Kongregate] Max Mesiria Chp2 RPG Battle Mode Walkthrough
The full video lasting 12 minutes can be downloaded here; these are all you will be getting from me on how to cheat inside the Battle Mode. No, it's not Cheat Engine, but you will have to discover how on yourself. The game has my respect already so you will not be learning that from me.
Your eyes are not having problems, it's real freaking six stars. This can't even explain how good it is, and how one would know when it's the next time we can see such a wonderful RPG title on the Flash platform that could match the Mesiria series.
As an extra, here is why I said it is rather lame for any Flash game that fails to feature any music. If you were having a sense of déjà vu when you were loading up "Bot Arena 3", that's actually not some illusion but good memory - the music in the main menu of "Bot Arena 3" is the same with the music of the final boss in the main plot of "Max Mesiria Chp2 RPG":
- ::: A Ghost Rider ::: by Jeremy Southern
And their respective developers happened to pick up and implement the same music - which is free. So now you see why those soundless games are lame, when there are so many free resources to choose from.
We'll end this article with my favorite musical pieces that have appeared inside the Mesiria series so far:
- .::The Devil's Dance::. by calpomatt
- .::The Devil's Dance II::. by calpomatt