
Puzzle games are not solely about puzzles; it's also about designs, and artworks. An innovative concept may be successful in keeping the players at seat through the first dozen of levels, yet if the designers fail to tease the gamers with new, extended elements continuously during the course of the gameplay, gradually the feeling of monotony and boredom will emerge and reign despite the initial positive impression. Quite self-explanatory, the above is a reference to the subject of the article - "Music Bounce".
Sensing the Beat Badge (easy – 5 points)
Complete the first 5 levels.
As aforementioned - the game begins with a little bit of startling and attractive taste, seeing its interesting combination between musics and block-breaking balls.
► Level 1 ~ 5
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
Feeling the Rhythm Badge (medium – 15 points)
Complete the first 20 levels.
Yet as the game progresses, intuition should be able to tell that shits are about to come by - no more fresh elements but just keep getting bigger and huger.
► Level 6 ~ 20
Most levels have more than a single solution, and in some cases the orders of opening the gates are crucial to the validity of the solutions provided:
- Level 6
- Level 7
- Level 8
- Level 9
- Level 10
- Level 11
- Level 12
- Level 13
- Level 14
- Level 15
- Level 16
- Level 17
- Level 18
- Level 19
- Level 20
Solving the Melody Badge (hard – 30 points)
Complete all 50 levels.
And finally - you'll see that it comes down to a point where you can no longer tell if it's the levels that are really getting annoyingly difficult or it's the fucking repetitiveness of the game that's making things more irritating.
► Level 21 ~ 50
Again, most levels have multiple solutions, and in some cases the orders of opening the gates are crucial:
- Level 21
- Level 22
- Level 23
- Level 24
- Level 25
- Level 26
- Level 27
- Level 28
- Level 29
- Level 30
- Level 31
- Level 32
- Level 33
- Level 34
- Level 35
- Level 36
- Level 37
- Level 38
- Level 39
- Level 40
- Level 41
- Level 42
- Level 43
- Level 44
- Level 45
- Level 46
- Level 47
- Level 48
- Level 49
- Level 50
However annoying it may be, we always have ways to simplify the job if you wish to.
► Cheat
Things should get quite obvious once you've loaded up the save file using your .sol Editor.
Rating

The game came with a concept of intriguing elements, yet in the end missed miserably a great chance further expending on top of its own potentials. There could be blocks of different lengths simulating different note values, or balls of different speeds representing different tempos; however all the crap its developer could only think of is to place more blocks and balls. At the end of the day, "Music Bounce" pathetically proves itself to be nothing more but just another clinker like "Hexiom", becoming one among many that pave the way for the true masterpiece that has yet to come.
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