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Eraser of Evil Flight School Graduate Drone Warrior Combat Ready Legendary Ant Poisoner Reckless Ant Food Trained Difference Spotter Apocalyptic Missile Commander Protecterra Solving the Melody Feeling the Rhythm Sensing the Beat Causal Gamer Flux to Be You Teeter-Totter to the TARDIS Paradox Shmaradox Speed Razor Fulp Fiction Wool Whacker New Doeo King Profesioeo Rodoeo Spectral Selection You're Doing It Wrong Prismatic Rampage Up to 11 Keyboard Hero String Theorist First Picks Illuminator Alive Monsters Sensei Slayer Escape from White November To the Extreme! PC Load Letter Bloated Defense Budget Still Alive Title Trasher Snakes on a Trophy Action Potential Spherical Ninja Rollin' On Up Rolling Start S-Mart Shopper Real-World Geometry
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Showing posts with label Above 5 Stars. Show all posts
Showing posts with label Above 5 Stars. Show all posts

2008/04/27

Sonny



Yo, fantastic "Sonny"!

Escape from White November Badge (easy – 5 points)
Fight your way off the starting ship.

From the first moment the jazzy yet elegantly drawn "Sonny" splash screen contacts my eyes, I know "Sonny" must be a special game. How special it is, however, is something that turns out to be far exceeding all my possible anticipations, and perhaps imaginations, about the limits of games that are on the Flash platform of the present day.




There are 4 zones in "Sonny", which should not be bad to know at first; I thought it should be 5 at least so was kinda unfulfilled when it just ended like that.


► Spoiler (Zone 1)


Sensei Slayer Badge (medium – 15 points)
Defeat the ghostly samurai boss.

The appearance of "Sonny" doubtlessly pushes forward numerous boundaries that were previously known to be "look, things can only go this far for Flash" in the industry. Of the most spectacular is the all fascinating visuals and audios; it's not very much related with technical limitations but more about the time the developers willing to spend on it, or even something more basic - that whether someone with the right sense of art could be put in charge of the job - yet the graphics along with the musics are two major outputs the game would depend on to excite the players' sensations.







The art design in "Sonny" is a complete success.


The secret in the graphical designs of "Sonny" is the extensive usage of rich and bright color gradients, which makes the game all brilliantly vivid. Plus, landscapes are created out of simple yet alacritous shapes and lines, while details about the appearances and poses of characters are all carved into some very tiny levels. Cooperating every outstanding visual factor together, it becomes the source of magnificence which gets to be convoyed in the form of sheer beautiful scenes and interface we see in "Sonny". Not to mention the almighty battle musics, especially the boss battle one which is so heatedly ablaze; it's just even better than the average of commercial retail games! Sometimes they hire a whole lot of symphony orchestras and can't even do half better than this! Further supplemented with decent and full voice acting, the visual and audio works of "Sonny" have been successful in making up some excellent cutscenes and storytelling moments.

► Spoiler (Zone 2)


Alive Monsters Badge (hard – 30 points)
Complete the story events.

One thing smart about "Sonny" is that it knows to choose the kind of presentation style that is most ideal for the platform the game is running on, yet managed to accomplish this endeavor in a miraculous way, in which the optimization is achieved without yielding to certain compromise, thus keeping the fun value of the game sound and intact. Well, in a plainer way of speaking, "Sonny" knows how to make itself attractive without being a system resources monster.

Turn-based RPG itself is, in essence, one of the countable few genres that will be handled better on Flash over the others. Obviously the key is all about performance and processing time, for example one should be able to easily imagine point-and-click adventures being another prominent instance that is most proper for Flash (see all those escape-the-damn-room games around), while shooters on Flash always suck a big time because they either have to be laggy (suffering from excessive real-time processing) or stupid (yield to game performance by taking away advanced entertainment features). The fact "Sonny" does not opt for a real-time system but a turn-based one implies that it was given birth towards the right direction.




Voiced conversations occurring during the battles make "Sonny" being able to provide a far more fluid experience of immersion comparing with other typical Flash-based RPGs.


Yet, the term turn-based nowadays is quite often linked with some not so favorable impressions like outdated, outmoded, even perhaps superannuated, and modern indie turn-based RPGs - like the Max Mesiria series and the MARDEK series - usually propagandize themselves as "in the feeling of NES/SNES style RPGs", being very much pound of this, which I would reason is why "Sonny" comes to be such a huge impact (no exaggeration as it's currently the highest rated game on Kongregate and likely on other Flash portal sites as well upon its debut) - "Sonny" utterly toppled our past recognitions about turn-based RPG on Flash, that could be of one which is beyond a linear leveling up progression, beyond mazes and town maps where your little protagonist should run on, beyond histrionic NPCs that roam aimlessly around in circle repeating the same few duologues over and over again. Certainly there may be various games already in existence containing some of the concepts above, howbeit "Sonny" is without any doubt the first to incorporate all these elements in a delicate manner, ennobling the entirety up onto a higher plane, high above all previous attempts and actual creations of Flash RPGs.

► Spoiler (Zone 3)



Illuminator Badge (hard – 30 points)
Defeat the shadow boss in the fourth zone.

Although the accomplishment of "Sonny" is one that significantly surpassed previous expectations of, not only the players but the industry as well, on the possible extent of Flash RPG, "Sonny" is still one that was made by human and is not free of flaw. First - it's too damn short! But it is also very nice for the development team to choose quality over quantity, for which I wholeheartedly salute. Second, there are some glitches - ranging from tiny issues of graphical layer orders, to interesting leaks such as one that can grant you all four Kongregate badges within a blink; however if you are not operating a pair of sharp eyes and are not tempted to meddle with things in a way that is unintended by the game design, the game would appear to be just near perfect for you.

► Spoiler (Zone 4)

[How to Kongregate] Sonny - How to Beat Doctor Herregods at Zone 4 (Other Bosses on My Blog)


Recommended Abilities
Aggression, Break, Shatter Bolt, Electro Bolt × 2, Sunder, Heroic Motivation, Subversion

Sinjid's Shadow:
I am not sure about other bosses, but Sinjid is clearly a tribute to some early creations of Krin Juangbhanich, the main developer of "Sonny".

This is the final confrontation, against Sinjid's Shadow, and two other Shadow's Shadows. So confusing. Well actually the two Shadow's Shadows are some feebly weak illusions placed by the ninja's "true" illusion, so for convenience you can just eliminate them two at the very start. The real difficulty is that whenever Sinjid's Shadow has his focus full at 100, the next turn he will unleash a deadly blue light ball that sends a random victim back home.

Again, it all turns out to be so easy once you've got your strategy right, and the strategical decision you must make this time is - just let your good comrades get blasted away - it does you no good trying to save them!

Before entering the final face-off, re-spec and you must go for a 10/10 Regeneration, a 5/5 Reform, and a 3/3 Block. Once the battle initiates, deal with the two dummies first while Sinjid's Shadow massacring your teammates - don't worry, no problem.

With your two teammates gone as well, it boils down into a one-on-one; now, whenever Sinjid's Shadow recharges his focus to 100, just Block, and his zippy attack won't touch a hair of yours. And you should know the rest - it's all about endurance yet again.

Recommended Abilities
Aggression, Electro Bolt × 2, Magic Bolt × 2, Block × 2, Reform

Rating



Last time I was so much shocked and awed by a Flash game - and the only time before I came to know "Sonny" - was some time before 2000, when I came across Pico's School. It might be hard for some of the younger audience to catch, but back at that time, Flash games were all of monotonous content and never meant to be more than a 3-minute-relaxation; Pico's School changed all these for everyone. Its scale, length, interface and details are huge impacts of that era, and I never forget that kind of excitement, totally immersed by shocking agitations of wondrous miracle. And I never thought this could happen once more, with so many Flash games these days exploring seemingly almost all possible possibilities already, with so many Flash games seemingly being so good... But it is obvious to me now, that they were all not good enough.

"Sonny" is creating history, right now on this moment, setting already a glorious milestone along the continuing road of the ongoing development of Flash games, that is going to be remembered by the industry even after a decade's time. It is so fortunate for me to enjoy this game without missing it. The only reason it is not made a ten-star is that I want to leave it for "Sonny 2".


: State of the Art


(Read into the full article...)

2007/12/02

Dolphin Olympics 2



Warning - this game is enchanted! You will hardly be able to resist the temptation of just one more try with "Dolphin Olympics 2" before you get to have your dinner served!

Junior Olympian Badge (easy – 5 points)
Score 50,000 points.

Imagine you are a dolphin.


Shark Jumper Badge (medium – 15 points)
Leap through the sky and travel 100 meters horizontally.

Imagine you are a happy dolphin.


Super Dolphin Cannonball Badge (hard – 30 points)
Load up the timed mode (not Free Swim) and perform the ultimate bellyflop.

Imagine you are a very happy dolphin.


Fish Thankfullness Badge (impossible – 60 points)
Visit the Restaurant at the End of the Universe on timed mode (not Free Swim).

Imagine you are a really very happy dolphin... Now squeak!

...Okay, I know. You want some real tips.

This restaurant challenge can be a nightmare for game cheaters; it has nothing to do with .sol files, the game codes have been obfuscated by some commercial software, and the author has likely implemented both the _root.values method and string/array method under the obfuscation to keep people away from meddling with his game. Some crazy anti-cheating countermeasures are going on inside this little but fine game, and I have to declare it here I've yet to find any possible avenue to break apart the integrity of the codes.

End of the story?

Of course not. You can't stop people if they want to.

Time to think out of the box - you don't always need to modify the game to make it easier. I used a simple trick that during my 4 test runs with it, all of them have successfully brought me up above Pluto, with 2 of which further beyond the Restaurant; the decision point for the success has actually come to lie on whether I have given up the starslides at the right spot, since a tailslide preceded by a fall from Neptune is necessary for the dinner; the 2 failures in my test runs were because I accidentally picking up starslides further from Saturn and couldn't stop in Neptune within time for a final fall back to the ocean - can't get to the Restaurant under this scenario even if I have picked up the starslides above Pluto.

I've got a nice video tutorial for anyone who wants to visit the Restaurant, basing on my best test run among the 4; it's all clean-and-clear for all of you purists out there to watch as well, believe it:




[How to Kongregate] Dolphin Olympics 2 - The Hitchhiker's Guide to the Restaurant at the End of the Universe

(Unsubtitled video can be found in here.)

"So what's the trick you were talking about? I can't see the fuck of it anywhere! I am an angry idiot now! Grrrrrgh!!"

Shut up you idiot. The trick is already very obvious - I was able to pick up with any starslide I encountered and had ease with the seabed when I was re-entering the ocean from Neptune. Something very hard to do with your normal reflexes.

Still can't figure it out? Perhaps we'll continue inside the comments. Blame the idiota last week who called me a fame-seeking cretin for this.

Rating






So Long, and Thanks for All You Bitch!


: Must-play


(Read into the full article...)

2007/11/24

Max Mesiria Chp2 RPG



"Max Mesiria Chp2 RPG" is, simply, a marvel - from what have been revealed so far by Snails Animation on the Mesiria series, it looks like something very promising and can easily rival - or even surpass - some of the most highly acclaimed RPG titles of all time on SNES!

Ghost Breaker Badge (medium – 15 points)
Complete the second part of Gustave's adventure.

In this second chapter of the journey of Gustave, he can reach level 15 at most; depending on your playing style, you can either choose to rack him up a bit or rely more on the items. Follow the story and you should do fine, though if you are stuck in anywhere, you can always press Enter and view the "Hint" section.

And that's all I'm going to say about the main plot - I am a hardcore and have a very strict guideline on spoilers for myself. This is really a good game and deserves to be played through, not just walked through in an absence of mind.


Ultimate Monster Slayer Badge (impossible – 60 points)
Exert your dominance over 51 waves of evil creatures to complete Battle Mode.

"Battle Mode."

The two words that can squeeze sweat out of the most experienced batch of players.

People used to argue over which game has the hardest impossible badge, "Orbular" or "Streamline". But now it seems that the answer has been undisputedly settled upon this one.

Since it has been rather clear that luck plays a prominent role to your success over the Battle Mode, there can be no possible rigid walkthrough which gives you a full guarantee for beating it. I can hence only show you a collection of the most useful resources which may help you completing this challenge.


Battle Guide

The most detailed, and also the most useful guide on the Battle Mode available so far is the one written down by x1372 inside Kongregate's forum. In case the post has been lost, a copy can be found in here. This guide offers a whole lot of greatly optimized tactics and is basically a necessity for every Battle Mode challenger. Though like I said, depending on your luck, you may find things being either easier or harder than described by this guide, and you will want to make some minor adjustments to have it fit into your very own condition.


Battle Sequence

Below is a sequential list on what you can expect to encounter inside the Battle Mode:

► HP: 80
► HP: 90
► HP: 100
► HP: 115
► HP: 130
► HP: 145
► HP: 160
► HP: 175
► HP: 190
► HP: 210
► HP: 230
► HP: 250
► HP: 270
► HP: 290
► HP: 320


Full Bestiary

Here is the .sol file that contains the complete bestiary. Download and put it into the LSO directory of the game and you can read it from the Battle Mode screen; it's not the same with the bestiary you can view inside the main game. Or you can view it below:

► Bestiary #1 ~ 5
► Bestiary #6 ~ 10
► Bestiary #11 ~ 15
► Bestiary #16 ~ 20
► Bestiary #21 ~ 25
► Bestiary #26 ~ 27


Cheats?

Righto, what about cheats? Many of you probably be in here for this specific reason.

Aside from those two anti-cheat countermeasures we have introduced a few days ago, a third method which is popular among certain developers is to implement _root.values. This is a bad practice, from the perspective of coding, yet for some curious reasons, Cheat Engine is having problems scanning for any _root.values, and some game coders have been using this fact against Cheat Engine users. Which is exactly the method this game is using and also why you are seeing almost no people hacking it on Kongregate - because they are not able to. Though this is of course not the end of the story:




[How to Kongregate] Max Mesiria Chp2 RPG Battle Mode Walkthrough

The full video lasting 12 minutes can be downloaded here; these are all you will be getting from me on how to cheat inside the Battle Mode. No, it's not Cheat Engine, but you will have to discover how on yourself. The game has my respect already so you will not be learning that from me.

Rating



Your eyes are not having problems, it's real freaking six stars. This can't even explain how good it is, and how one would know when it's the next time we can see such a wonderful RPG title on the Flash platform that could match the Mesiria series.

As an extra, here is why I said it is rather lame for any Flash game that fails to feature any music. If you were having a sense of déjà vu when you were loading up "Bot Arena 3", that's actually not some illusion but good memory - the music in the main menu of "Bot Arena 3" is the same with the music of the final boss in the main plot of "Max Mesiria Chp2 RPG":


- ::: A Ghost Rider ::: by Jeremy Southern

And their respective developers happened to pick up and implement the same music - which is free. So now you see why those soundless games are lame, when there are so many free resources to choose from.

We'll end this article with my favorite musical pieces that have appeared inside the Mesiria series so far:


- .::The Devil's Dance::. by calpomatt

- .::The Devil's Dance II::. by calpomatt


: Must-play


(Read into the full article...)