
Puzzle games are not solely about puzzles; it's also about designs, and artworks. An innovative concept may be successful in keeping the players at seat through the first dozen of levels, yet if the designers fail to tease the gamers with new, extended elements continuously during the course of the gameplay, gradually the feeling of monotony and boredom will emerge and reign despite the initial positive impression. Quite self-explanatory, the above is a reference to the subject of the article - "Music Bounce".
Sensing the Beat Badge (easy – 5 points)
Complete the first 5 levels.
As aforementioned - the game begins with a little bit of startling and attractive taste, seeing its interesting combination between musics and block-breaking balls.
► Level 1 ~ 5
Feeling the Rhythm Badge (medium – 15 points)
Complete the first 20 levels.
Yet as the game progresses, intuition should be able to tell that shits are about to come by - no more fresh elements but just keep getting bigger and huger.
► Level 6 ~ 20
Solving the Melody Badge (hard – 30 points)
Complete all 50 levels.
And finally - you'll see that it comes down to a point where you can no longer tell if it's the levels that are really getting annoyingly difficult or it's the fucking repetitiveness of the game that's making things more irritating.
► Level 21 ~ 50
However annoying it may be, we always have ways to simplify the job if you wish to.
► Cheat
Rating
The game came with a concept of intriguing elements, yet in the end missed miserably a great chance further expending on top of its own potentials. There could be blocks of different lengths simulating different note values, or balls of different speeds representing different tempos; however all the crap its developer could only think of is to place more blocks and balls. At the end of the day, "Music Bounce" pathetically proves itself to be nothing more but just another clinker like "Hexiom", becoming one among many that pave the way for the true masterpiece that has yet to come.
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