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Eraser of Evil Flight School Graduate Drone Warrior Combat Ready Legendary Ant Poisoner Reckless Ant Food Trained Difference Spotter Apocalyptic Missile Commander Protecterra Solving the Melody Feeling the Rhythm Sensing the Beat Causal Gamer Flux to Be You Teeter-Totter to the TARDIS Paradox Shmaradox Speed Razor Fulp Fiction Wool Whacker New Doeo King Profesioeo Rodoeo Spectral Selection You're Doing It Wrong Prismatic Rampage Up to 11 Keyboard Hero String Theorist First Picks Illuminator Alive Monsters Sensei Slayer Escape from White November To the Extreme! PC Load Letter Bloated Defense Budget Still Alive Title Trasher Snakes on a Trophy Action Potential Spherical Ninja Rollin' On Up Rolling Start S-Mart Shopper Real-World Geometry
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2008/05/31

Seeking for New Authors

"Seeking for New Authors" - What does this mean?

It means "How to Kongregate" is seeking for new authors.

Wanna know more? Check out the announcement inside the Forum.


(Read into the full article...)

2008/05/28

6 Differences



"6 Differences", the sequel of "5 Differences". Unlike its predecessor, "6 Differences" is basing on photorealistic pictures, which somewhat adds a breath of freshness into the element of the game itself.

Trained Difference Spotter Badge (medium – 15 points)
Complete all 15 levels.

Another difference between the two games is that while "5 Differences" seems to be having a "question pool" for each level and thus generates slightly different puzzles every time, the stages in "6 Differences" are all fixed, so it actually becomes easier in terms of walkthrough writing.

Since this is frankly a relaxingly good game, I'd recommend you to try to experience it freely, and consult a walkthrough only when it has become stagnant for you due to some hard spots that make you feel like the relaxation is about to be burnt out totally.

Rating






For the musics and the deerman, I'd say it's worth half a star more than the original.


: Recommended


(Read into the full article...)

2008/05/27

PlanetDefender



"PlanetDefender" has the look of a decent game before one would realize it's still nothing more but yet another real-time crap.

Protecterra Badge (medium – 15 points)
Complete any difficulty setting.

While the game seems to offer diverse tactical choices upon first glance, the effective strategies are in fact very few; typically you'll be forced to cover your front area all in green with fortified bunkers, a few economic centers on the back row, and the rest of the blocks would be where you spam your weapons.


Apocalyptic Missile Commander Badge (hard – 30 points)
Complete the "apocalypse" difficulty setting.

Yet, the true reason that makes this game a huge pile of shits is that its author resolved into the lowest and worst solution of all to lengthen the "replayability" of the game - think about "Balloon Invasion" and you'll pretty much get the whole picture. So don't be hesitant about hacking this one, it's not worth the shit.

► Cheat







Final boss dicking the Earth.

Rating



Another lengthy survival shit.


(Read into the full article...)

2008/05/24

Drone Wars



"Drone Wars" is a pathetic concept trying to bring real-time strategy onto Flash which is deemed to be a failure.

Combat Ready Badge (medium – 15 points)
Complete arcade mode, then submit your score.

The so-called "real-time strategy games" typically spiral down into a build-amass-rush situation, a.k.a. swarming tactics, if the balance between units and races weren't well considered and designed on the developer's part. Apparently for Flash games whose industrial culture does not allow an extensive development time over a single title, such fine-tuning is very well impossible, which means real-time strategy games on Flash are most often horrible craps with no strategy depth, and no sensical background stories at all.


Drone Warrior Badge (hard – 30 points)
Fully upgrade your mothership and reach wave 30 on survival mode.

So you might ask what the fuck do the freaking designers do with the levels if there are no stories? Simple - a "survival mode" with limitless levels solves everything for the frigging developers. How cheap. And much more cheaper are those fags who actually think this kind of deteriorated garbage is "wonderful to play with".

► Cheat

Rating



This is unambiguously a rubbish. You win with your numbers yet you lag with your numbers - what kind of crap is that?


(Read into the full article...)

2008/05/19

Music Bounce



Puzzle games are not solely about puzzles; it's also about designs, and artworks. An innovative concept may be successful in keeping the players at seat through the first dozen of levels, yet if the designers fail to tease the gamers with new, extended elements continuously during the course of the gameplay, gradually the feeling of monotony and boredom will emerge and reign despite the initial positive impression. Quite self-explanatory, the above is a reference to the subject of the article - "Music Bounce".

Sensing the Beat Badge (easy – 5 points)
Complete the first 5 levels.

As aforementioned - the game begins with a little bit of startling and attractive taste, seeing its interesting combination between musics and block-breaking balls.

► Level 1 ~ 5


Feeling the Rhythm Badge (medium – 15 points)
Complete the first 20 levels.

Yet as the game progresses, intuition should be able to tell that shits are about to come by - no more fresh elements but just keep getting bigger and huger.

► Level 6 ~ 20


Solving the Melody Badge (hard – 30 points)
Complete all 50 levels.

And finally - you'll see that it comes down to a point where you can no longer tell if it's the levels that are really getting annoyingly difficult or it's the fucking repetitiveness of the game that's making things more irritating.

► Level 21 ~ 50

However annoying it may be, we always have ways to simplify the job if you wish to.

► Cheat

Rating



The game came with a concept of intriguing elements, yet in the end missed miserably a great chance further expending on top of its own potentials. There could be blocks of different lengths simulating different note values, or balls of different speeds representing different tempos; however all the crap its developer could only think of is to place more blocks and balls. At the end of the day, "Music Bounce" pathetically proves itself to be nothing more but just another clinker like "Hexiom", becoming one among many that pave the way for the true masterpiece that has yet to come.


(Read into the full article...)